Bring A Sandbox Approach To Your Class
by aghuzt
The
sandbox is a place of creativity, cognitive “ease,” and social
interaction. There may be some room for this type of thinking in a
classroom
Syvlia Duckworth’s drawings are becoming a favorite of
ours, due to her playful approach to illustration, and the variety of
ideas she covers in the drawings. She recently illustrated some of our
content —12 Rules of Great Teaching and the Characteristics Of Effective
Technology Users In The Classroom.
In this drawing, she takes
some of Angela Maeirs‘ ideas on communal interactions and unifies them
under the idea of a “Sandbox Manifesto.” Embedded in this thinking are a
lot of the ideas that we promote consistently at TeachThought, from
learning through play, to student-centeredness, to interdependence, and
“messiness.”
These are the characteristics of a playground, where
reduced formality and increased focused on enthusiasm and togetherness
yield a tone of possibility. There is potential, then, in bringing these
characteristics to your classroom as well. Some may not translate
directly, depending on what you teach (content, grade level, etc.), but
if you squint a little, you’ll see the connection.
We’ve included
some examples for each below to jumpstart your thinking, but
note–bringing a “sandbox” approach to your classroom is as much a matter
of tone and purpose as it is tips and strategies. Without the right
frame of mind, you can check every box and still miss the point.
As
a teacher, if you’re not being playful and creative and innovative,
you’re just “doing what you’re told,” and risk conditioning your
students to think the same way.
Bring A Sandbox Approach To Your Class
1. Sharing is caring
Help students make their thinking visible. Share skills and resources in project-based learning.
2. Mess is good
Use inquiry-based learning, where there is no standardized beginning and ending point.
3. Imagination is your greatest asset
Design thinking in projects, creative writing, or non-creative writing that might benefit from creative thinking.
4. Sand is for filling buckets
Use
the resources around you to create something new–a digital photography
portfolio to create an eBook for children, for example.
5. Hugs help and smiles always matter
There
is a tone and atmosphere to exceptional learning circumstances, and
people and their emotions have to be at the center of it all.
6. Take it to the community
Use place-based education. Publish work in the local community. Consider problem-based learning solving local challenges.
7. The community means both friends and strangers
Digital
citizenship is about people and their connections, not friends and what
they “prefer.” Create projects that require students to work together
with those that may not be their first choice, and then help frame that
work so both can be comfortable and successful. Also, help students
“think globally” by realizing the way they impact total strangers in a
scenario-based learning project, for example.
8. You have one job–be remarkable!
In
a “Sandbox approach,” the goal isn’t to prove you have “mastered” the
standard, but that you’ve let your truest “Self” shine through. Imagine
how this one alone could change a classroom! A digital video project
where the big idea is to illuminate the part of themselves no one seems
to see!
9. You are the master of your fate and the captain of your soul
Help
students take control of their own learning–self-directed learning, for
example, or a Maker Education project where the work can’t survive
without them and their cleverness and ingenuity.
10. Play is the work. Play on purpose. Live the manifesto
Yes,
we can learn through play–but it’s also true that play can be the goal,
not just the means. Playfulness with an idea, theory, tool, or group is
the sign of a mind at ease, in control, and thinking creatively. Play
is both a cause and an effect of great learning! Help students use
ongoing and personal platforms–blogs, businesses, learning simulations,
video games and more–to make play a habit.
No comments:
Post a Comment